Offline media can be simply defined by the fact that you do not need to be online to consume the content. The first example of an offline medium was the printed page, which did, of course, revolutionise learning. In the twentieth century we also found ways to record and distribute sounds and moving pictures, using an assortment of tapes, films and discs.
Sales of ‘collectible’ media – books, CDs and DVDs – seem to be in terminal decline as we increasingly choose to download the books, music and films we want and to store these on hard drives and portable devices. However, the consumption of these media remains offline. We can still read our Kindles and listen to our MP3 files when there are no Internet connections available – and that’s more often than we think.
Offline media are essentially asynchronous, in that the parties to the communication do not have to be available at the same time. As a learner, asynchronous communication provides you with the greatest flexibility – you can learn what you want, as fast or slow as you want, as often as you want and wherever you want. More importantly, you are under no pressure to respond: you have as much time as you want to reflect on the content that you consume and to form a response. And reflection is as important a part of learning as action.